Serious Games in Education
نویسندگان
چکیده
This study investigates to what extent serious games support learning processes. We compared the abilities of two groups of high school students to answer questions on a subject that they were recently instructed on. The first group received its instructions by means of a serious game, the second group by means of a text. We discovered that the group that received its instructions via a serious game performed significantly better than the text group in solving the assignments. Surprisingly, the group that received its instructions via a text indicated that they were better motivated. Further analysis showed that clear gender differences were underlying these results: males benefitted most from instruction via a serious game, while females were better motivated by a text. From our results we conclude that serious games can be more effective in learning processes than written texts, but that they do not necessarily motivate students better than a textbook. SERIOUS GAMES, TEXTBOOKS, EDUCATION
منابع مشابه
بازیهای جدی در آموزش پزشکی: چرایی، چیستی، چگونگی
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